![]() Lastly, AI will defend its castle more aggressively instead of leaving them empty and defenseless.Īs per many player requests the team added an ability to change hotkeys for in-game events within the game. AI now is smart enough to use Adventure Spells efficiently and also to estimate the number of needed heroes for the kingdom. The team added a new Courier role for AI heroes to focus on supplies delivery for more stronger heroes. The list of dialogs was expanded and now some windows to have a proper "evil" look.ĪI has been greatly enhanced in this release. In the original game this type of interface was applied only to a limited number of dialogs. "Evil" interface finally got some proper attention. As a bonus Freeman's Foundry now has its own ambient sound on Adventure Map. Such cases were very rare but nobody likes a buggy game. The team fixed issues with MIDI music playback delays on Adventure Map, multiple possible crashes with audio synchronization, extra sounds appearance in castle's window and etc. Giving a little more information to us over email, one of the developers gave us a longer explanation of the changes:Īudio was significantly improved since the previous release. Over 40 bugs are fixed since 0.9.16 release.Fix several places related to logic on Adventure Map. ![]() Improve Polish, Ukrainian, French and Norwegian translations.Add ability to change hotkeys within the game.Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently.Expand initial Evil Interface to another in-game dialogs and elements.Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio.Version 0.9.17 was released recently with these highlights: This free and open source reimplementation is simply awesome, the best way to play the classic. The team behind the Heroes of Might and Magic II game engine reimplementation continue to improve it even further for playing it on modern platforms.
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